Chimera

Large monstrosity, chaotic evil

Challenge:

6 /

XP:

2300

Armor Class:

14 (Natural Armor)

Hit Points:

114 (12d10 + 48)

Speed:

30

Flying Speed:

60
StrDexConIntWisCha
+19+11+19+3+14+10

Skills:

Perception: +8

Senses:

Darkvision 60 ft., Passive Perception 18

Languages:

Understands Draconic but can't speak it

Actions

Multiattack

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5–6)

The dragon head exhales fire in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

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