Download all Dungeons & Dragons spells from the SRD (System Reference Document) in card format. Grouped by class and level. Note that the SRD does not necessarily contain all spells from the Player's Handbook. And certainly not those from other official (or unofficial) sources.
Sorcerers have an innate mastery of magic. Be it through their bloodline, the will of the gods, or a whim of nature. They do not need spell books and spend their lives honing their magic skills.
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Driven by an irrepressible will to learn and study, wizards give themselves tirelessly to the study and research of magic. A wizard records all the spells he learns in his spellbook, which is usually the most important possession in his life.
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Whether with music, poetry or other performing arts, bards work their magic through their art. A bard spends his life wandering the lands, soaking in tales and stories and passing them on.
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For Druids, nature is above everything. For this reason, they draw their magic from it or receive it from nature's deities. Magic is often a part of their spirituality and their spells are usually related to animals and nature.
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Similar to Druids, Rangers also draw magic from nature. Their spells are primarily to supplement their stealth and speed, and to aid in hunting.
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Gods grant selected individuals with an important calling the ability to work their power as divine magic. No study or training is required for this. Only the devotion to a deity and the desire to enforce its will.
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Warlocks gain their ability to control magic through pacts with otherworldly beings. Whether powerful fays, demons, devils or witches - someone is always willing to make a deal. And by performing more and more services for the patron, the warlock's power becomes greater and greater.
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As a paladin, one has sworn to fight against the forces of evil. And even though many paladins are dedicated to a good deity, their power comes from the oath itself. Their magic is therefore usually a mixture of healing, protecting and smiting spells.
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