Vrock

Large fiend, chaotic evil

Challenge:

6 /

XP:

2300

Armor Class:

15 (Natural Armor)

Hit Points:

104 (11d10 + 44)

Speed:

40

Flying Speed:

60
StrDexConIntWisCha
+17+15+18+8+13+8

Saving Throws:

Dex: 5, Wis: 4, Cha: 2

Senses:

Darkvision 120 ft., Passive Perception 11

Languages:

Abyssal, Telepathy 120 ft.

Damage Immunities:

Poison

Condition Immunities:

Poisoned

Traits

Magic Resistance

The vrock has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The vrock makes two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Spores (Recharge 6)

A 15­-foot­-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

Stunning Screech (1/Day)

The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.

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