Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+23 | +15 | +20 | +10 | +12 | +9 |
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The giant makes two greatclub attacks. Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.