Satyr

Medium fey, chaotic neutral

Challenge:

1/2 /

XP:

100

Armor Class:

14 (Leather Armor)

Hit Points:

31 (7d8)

Speed:

40
StrDexConIntWisCha
+12+16+11+12+10+14

Skills:

Perception: +2, Performance: +6, Stealth: +5

Senses:

Passive Perception 12

Languages:

Common, Elvish, Sylvan

Traits

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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