Merfolk

Medium humanoid, neutral

Challenge:

1/8 /

XP:

25

Armor Class:

11

Hit Points:

11 (2d8 + 2)

Speed:

10

Swimming Speed:

40
StrDexConIntWisCha
+10+13+12+11+11+12

Skills:

Perception: +2

Senses:

Passive Perception 12

Languages:

Aquan, Common

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

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