Knight

Medium humanoid, any

Challenge:

3 /

XP:

700

Armor Class:

18 (Plate)

Hit Points:

52 (8d8 + 16)

Speed:

30
StrDexConIntWisCha
+16+11+14+11+11+15

Saving Throws:

Con: 4, Wis: 2

Senses:

Passive Perception 10

Languages:

Any one language (usually Common)

Traits

Brave

The knight has advantage on saving throws against being frightened.

Actions

Multiattack

The knight makes two melee attacks.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

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