Hell Hound

Medium fiend, lawful evil

Challenge:

3 /

XP:

700

Armor Class:

15 (Natural Armor)

Hit Points:

45 (7d8 + 14)

Speed:

50
StrDexConIntWisCha
+17+12+14+6+13+6

Skills:

Perception: +5

Senses:

Darkvision 60 ft., Passive Perception 15

Languages:

Understands Infernal but can't speak it

Damage Immunities:

Fire

Traits

Keen Hearing and Smell

The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6)

The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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