Dretch

Small fiend, chaotic evil

Challenge:

1/4 /

XP:

50

Armor Class:

11 (Natural Armor)

Hit Points:

18 (4d6 + 4)

Speed:

20
StrDexConIntWisCha
+11+11+12+5+8+3

Senses:

Darkvision 60 ft., Passive Perception 9

Languages:

Abyssal, Telepathy 60 ft.

Damage Immunities:

Poison

Condition Immunities:

Poisoned

Actions

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day)

A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

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