Cyclops

Huge giant, chaotic neutral

Challenge:

6 /

XP:

2300

Armor Class:

14 Natural Armor

Hit Points:

138 (12d12 + 60)

Speed:

30
StrDexConIntWisCha
+22+11+20+8+6+10

Senses:

Passive Perception 8

Languages:

Giant

Traits

Poor Depth Perception

The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack

The cyclops makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

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