Spirit Naga

Large monstrosity, chaotic evil

Challenge:

8 /

XP:

3900

Armor Class:

15 (Natural Armor)

Hit Points:

75 (10d10 + 20)

Speed:

40
StrDexConIntWisCha
+18+17+14+16+15+16

Saving Throws:

Dex: 6, Con: 5, Wis: 5, Cha: 6

Senses:

Darkvision 60 ft., Passive Perception 12

Languages:

Abyssal, Common

Damage Immunities:

Poison

Condition Immunities:

Charmed, Poisoned

Traits

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, ray of frost

1st level (4 slots): charm person, detect magic, sleep

2nd level (3 slots): detect thoughts, hold person

3rd level (3 slots): lightning bolt, water breathing

4th level (3 slots): blight, dimension door

5th level (2 slots): dominate person

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

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