Lamia

Large monstrosity, chaotic evil

Challenge:

4 /

XP:

1100

Armor Class:

13 (Natural Armor)

Hit Points:

97 (13d10 + 26)

Speed:

30
StrDexConIntWisCha
+16+13+15+14+15+16

Skills:

Deception: +7, Insight: +4, Stealth: +3

Senses:

Darkvision 60 ft., Passive Perception 12

Languages:

Abyssal, Common

Traits

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

Actions

Multiattack

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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