Grimlock

Medium humanoid, neutral evil

Challenge:

1/4 /

XP:

50

Armor Class:

11

Hit Points:

11 (2d8 + 2)

Speed:

30
StrDexConIntWisCha
+16+12+12+9+8+6

Skills:

Athletics: +5, Perception: +3, Stealth: +3

Senses:

Blindsight 30 ft., Passive Perception 13

Languages:

Undercommon

Condition Immunities:

Blinded

Traits

Blind Senses

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

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