Dust Mephit

Small elemental, neutral evil

Challenge:

1/2 /

XP:

100

Armor Class:

12

Hit Points:

17 (5d6)

Speed:

30

Flying Speed:

30
StrDexConIntWisCha
+5+14+10+9+11+10

Skills:

Perception: +2, Stealth: +4

Senses:

Darkvision 60 ft., Passive Perception 12

Languages:

Auran, Terran

Damage Immunities:

Poison

Condition Immunities:

Poisoned

Traits

Death Burst

When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting

(1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6)

The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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