Cult Fanatic

Medium humanoid, any

Challenge:

2 /

XP:

450

Armor Class:

13 (Leather Armor)

Hit Points:

33 (6d8 + 6)

Speed:

30
StrDexConIntWisCha
+11+14+12+10+13+14

Skills:

Deception: +4, Persuasion: +4, Religion: +2

Senses:

Passive Perception 11

Languages:

Any one language (usually Common)

Traits

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

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