Berserker

Medium humanoid, any

Challenge:

2 /

XP:

450

Armor Class:

13 (Hide Armor)

Hit Points:

67 (9d8 + 27)

Speed:

30
StrDexConIntWisCha
+16+12+17+9+11+9

Senses:

Passive Perception 10

Languages:

Any one language (usually Common)

Traits

Reckless

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

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