Priest

Medium humanoid, any

Challenge:

2 /

XP:

450

Armor Class:

13 (Chain Shirt)

Hit Points:

27 (5d8 + 5)

Speed:

25
StrDexConIntWisCha
+10+10+12+13+16+13

Skills:

Medicine: +7, Persuasion: +3, Religion: +4

Senses:

Passive Perception 13

Languages:

Any two languages

Traits

Divine Eminence

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

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