Lizardfolk

Medium humanoid, neutral

Challenge:

1/2 /

XP:

100

Armor Class:

15 (Natural Armor, Shield)

Hit Points:

22 (4d8 + 4)

Speed:

30

Swimming Speed:

30
StrDexConIntWisCha
+15+10+13+7+12+7

Skills:

Perception: +3, Stealth: +2, Survival: +5

Senses:

Passive Perception 13

Languages:

Draconic

Traits

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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