Adult Green Dragon

Huge dragon, lawful evil

Challenge:

15 /

XP:

13000

Armor Class:

19 (Natural Armor)

Hit Points:

207 (18d12 + 90)

Speed:

40

Flying Speed:

80

Swimming Speed:

40
StrDexConIntWisCha
+23+12+21+18+15+17

Saving Throws:

Dex: 6, Con: 10, Wis: 7, Cha: 8

Skills:

Deception: +8, Insight: +7, Perception: +12, Persuasion: +8, Stealth: +6

Senses:

Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22

Languages:

Common, Draconic

Damage Immunities:

Poison

Condition Immunities:

Poisoned

Traits

Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5–6)

The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Select Language
flag icon deflag icon en
Social Media
instagram icontwitter icon