Dragon Turtle

Gargantuan dragon, neutral

Challenge:

17 /

XP:

18000

Armor Class:

20 (Natural Armor)

Hit Points:

341 (22d20 + 110)

Speed:

20

Swimming Speed:

40
StrDexConIntWisCha
+25+10+20+10+12+12

Saving Throws:

Dex: 6, Con: 11, Wis: 7

Senses:

Darkvision 120 ft., Passive Perception 11

Languages:

Aquan, Draconic

Traits

Amphibious

The dragon turtle can breathe air and water.

Actions

Multiattack

The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5–6)

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

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