Cultist

Medium humanoid, any

Challenge:

1/8 /

XP:

25

Armor Class:

12 (Leather Armor)

Hit Points:

9 (2d8)

Speed:

30
StrDexConIntWisCha
+11+12+10+10+11+10

Skills:

Deception: +2, Religion: +2

Senses:

Passive Perception 10

Languages:

Any one language (usually Common)

Traits

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

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