Bone Devil

Large fiend, lawful evil

Challenge:

9 /

XP:

5000

Armor Class:

19 (Natural Armor)

Hit Points:

142 (15d10 + 60)

Speed:

40

Flying Speed:

40
StrDexConIntWisCha
+18+16+18+13+14+16

Saving Throws:

Int: 5, Wis: 6, Cha: 7

Skills:

Deception: +7, Insight: +6

Senses:

Darkvision 120 ft., Passive Perception 12

Languages:

Infernal, Telepathy 120 ft.

Damage Immunities:

Fire, Poison

Condition Immunities:

Poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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