Archmage

Medium humanoid, any

Challenge:

12 /

XP:

8400

Armor Class:

12 (15 With Mage Armor)

Hit Points:

99 (18d8 + 18)

Speed:

30
StrDexConIntWisCha
+10+14+12+20+15+16

Saving Throws:

Int: 9, Wis: 6

Skills:

Arcana: +13, History: +13

Senses:

Passive Perception 12

Languages:

Any six languages

Traits

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting

The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): time stop

*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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