Stone Golem

Large construct, unaligned

Challenge:

10 /

XP:

5900

Armor Class:

17 (Natural Armor)

Hit Points:

178 (17d10 + 85)

Speed:

30
StrDexConIntWisCha
+22+9+20+3+11+1

Senses:

Darkvision 120 ft., Passive Perception 10

Languages:

Understands the languages of its creator but can't speak

Damage Immunities:

Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine

Condition Immunities:

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5–6)

The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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