Stirge

Tiny beast, unaligned

Challenge:

1/8 /

XP:

25

Armor Class:

14 (Natural Armor)

Hit Points:

2 (1d4)

Speed:

10

Flying Speed:

40
StrDexConIntWisCha
+4+16+11+2+8+6

Senses:

Darkvision 60 ft., Passive Perception 9

Languages:

--

Actions

Blood Drain

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

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