Shambling Mound

Large plant, unaligned

Challenge:

5 /

XP:

1800

Armor Class:

15 (Natural Armor)

Hit Points:

136 (16d10 + 48)

Speed:

20

Swimming Speed:

20
StrDexConIntWisCha
+18+8+16+5+10+5

Skills:

Stealth: +2

Senses:

Blindsight 60 ft., Passive Perception 10

Languages:

--

Damage Immunities:

Lightning

Condition Immunities:

Blinded, Deafened, Exhaustion

Traits

Lightning Absorption

Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack

The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf

The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

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