Magmin

Small elemental, chaotic neutral

Challenge:

1/2 /

XP:

100

Armor Class:

14 (Natural Armor)

Hit Points:

9 (2d6 + 2)

Speed:

30
StrDexConIntWisCha
+7+15+12+8+11+10

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Ignan

Damage Immunities:

Fire

Traits

Death Burst

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

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