Hobgoblin

Medium humanoid, lawful evil

Challenge:

1/2 /

XP:

100

Armor Class:

18 (Chain Mail, Shield)

Hit Points:

11 (2d8 + 2)

Speed:

30
StrDexConIntWisCha
+13+12+12+10+10+9

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Common, Goblin

Traits

Martial Advantage

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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