Gray Ooze

Medium ooze, unaligned

Challenge:

1/2 /

XP:

100

Armor Class:

8

Hit Points:

22 (3d8 + 9)

Speed:

10
StrDexConIntWisCha
+12+6+16+1+6+2

Skills:

Stealth: +2

Senses:

Blindsight 60 ft., Passive Perception 8

Languages:

--

Condition Immunities:

Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone

Traits

Amorphous

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal

Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance

While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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