Gnoll

Medium humanoid, chaotic evil

Challenge:

1/2 /

XP:

100

Armor Class:

15 (Hide Armor, Shield)

Hit Points:

22 (5d8)

Speed:

30
StrDexConIntWisCha
+14+12+11+6+10+7

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Gnoll

Traits

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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