Giant Sea Horse

Large beast, unaligned

Challenge:

1/2 /

XP:

100

Armor Class:

13 (Natural Armor)

Hit Points:

16 (3d10)

Swimming Speed:

40
StrDexConIntWisCha
+12+15+11+2+12+5

Senses:

Passive Perception 11

Languages:

--

Traits

Charge

If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing

The sea horse can breathe only underwater.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Select Language
flag icon deflag icon en
Social Media
instagram icontwitter icon