Elephant

Huge beast, unaligned

Challenge:

4 /

XP:

1100

Armor Class:

12 (Natural Armor)

Hit Points:

76 (8d12 + 24)

Speed:

40
StrDexConIntWisCha
+22+9+17+3+11+6

Senses:

Passive Perception 10

Languages:

--

Traits

Trampling Charge

If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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