Dagger of Venom

You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Classification:
Simple Melee Weapon
Damage:
1d4
Damage Type:
piercing
Properties:
finesse | light | thrown (range 20/60)
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